Faerie Abilities are special moves that can be used in conjunction with your pet's weapons in the Battledome. They can be unlocked by blessing your pet with Weak Bottled Faeries and trading the elements that your Neopet was blessed with at Aethia's Ability Academy.
List of Abilities[]
Level 1[]
- Static Cling - Hits your opponent with a blast of light damage.
- Halitosis - Blasts your opponent with earth damage.
- Drizzle - Inflicts 4 water damage a turn after use.
- Mind Blast - Your pet's intelligence is used to calculate the amount of damage to inflict against your opponent.
- This ability is only available as a boon from the Battleground of the Obelisk.
- There is a bug where you would not be able to use other moves if you have another Level 1 ability.
- This ability is only available as a boon from the Battleground of the Obelisk.
All these abilities come free with your introduction to the Battledome.
Level 5[]
- Bandage - Heals yourself by a few hit points.
- Meditate - Heals yourself by 4 HP upon use, and also has a 50/50 chance to heal you again on the next round.
- Shade - Protects yourself from five random elements.
Level 10[]
- Cranky - Causes you to inflict 5% more damage for the turn that it's active.
- Meh - Reduces damage taken on your end by 5%.
- Positive Thinking - Heals you by 5% of your current HP.
Level 25[]
- An Icicle - Inflicts 6 water icons.
- Sear - Inflicts 4 fire icons, and then another 4 fire icons on the next turn.
- Irritable Minions - Inflicts 8 dark icons a turn after use.
Level 50[]
- Throw Pillows - Stops your opponent from using weapons during the turn that it's used.
- Lens Flare - See Throw Pillows.
- Shhhhhhhhh... - Prevents your opponent from using any Faerie Abilities during the turn that it's used.
Level 100[]
- Shroud - Increases dark*, fire, and earth resistance.
- Float - Increases light, water, and air resistance.
- Burrow - Blocks 3 random elements* (excluding physical moves)
*If dark appears to be blocked in the Combat Log, no dark damage is actually being blocked.
Level 200[]
- Tempest - Hits your opponent with 6 air icons and also prevents them from using weapons during the turn that it's used.
- Snowager's Breath - Basically Throw Pillows, Lens Flare and Warlock's Rage, but with a 33% chance of working.
- Warlock's Rage - See Throw Pillows.
Level 300[]
- Healing Fire - Heals you by at least 25 HP.
- Rejuvenation - Fully heals you if your HP is at least 5% or more of your max HP, but heals you by 5% of your max HP if your HP is under 5% of your max HP. This ability only works if you take damage during the same turn that it's used.
- Drain Life - Drains 10% or 11% of your opponent's HP.
Level 400[]
- Reflect - Reflects 66% of icon damage inflicted on to you to your opponent.
- Rally Cry - Inflicts 6 fire icons, and has a chance of being used consecutively
- Adrenaline Rush - Increases your damage output by 8.125%.
Level 500[]
- Meepit Stampede - Deals 10 dark icons (160 dark damage).
- Summon Monoceraptor - Deals 10 fire icons (160 fire damage).
- Esophagor Stench - Deals 10 earth icons (160 earth damage).